Play-by-mail Games

Play by mail games are games, of any type, played through postal mail or e-mail. One example, chess, has been played by mail for centuries (when played in this way, it is known as correspondence chess). Another example, Diplomacy, has been played by mail since the 1960s, starting with a printed newsletter (a fanzine) written by John Boardman. More complex wargames, moderated by computer programs, were pioneered by Rick Loomis and his company, Flying Buffalo in the 1970s. The first such games offered via email through major online services such as AOL were created at Stormfront Studios, starting in 1989. (Internet and BITNET email games predate 1989.)

Play by mail games are often referred to as PBM games, and play by email is sometimes abbreviated PBeM -- as opposed to face to face (FTF) games which are played in person. Another variation on the name is Play-by-Internet (PBI) or play-by-web (PBW). In all of these examples, player moves can be either executed by a human moderator, a computer program, or a combination.

In the 1980s, play-by-mail games reached their peak of popularity with the advent of Gaming Universal, the first professional magazine devoted to play-by-mail games. A similar magazine, Flagship, focused on British PBM games. Bob McLain, the publisher and editor of Gaming Universal, further popularized the hobby by writing articles that appeared in many of the leading mainstream gaming magazines of the time.

In the late 1990s, computer and Internet games marginalized play-by-mail conducted by actual postal mail, but the postal hobby still exists with an estimated 2000-3000 adherents worldwide.

Postal gaming

Postal gaming developed as a way for geographically separated gamers to compete with each other. It was especially useful for those living in isolated areas and those whose tastes in games was uncommon.

In the case of a two player game such as chess, players would simply send their moves to each other alternately.

In the case of a multi-player game such as Diplomacy, a central game master would run the game, receiving the moves and publishing adjudications. Such adjudications were often published in postal game zines, some of which contained far more than just games.

Internet play-by-mail

With the rise of the Internet, postal gaming and postal games zines have largely been replaced by email and websites. Play by mail games differ from popular online multiplayer games in that, for most computerized multiplayer games, the players have to be online at the same time. With a play by mail game, the players can play whenever they choose. (This is sometimes called a turn-based game.) Some computer games can be played in a play by mail mode: you make your "move", mail a file to your opponent, who makes his "move", and mails something back.

The first original play-by-email games offered by major online services were:

Quantum Space, designed and programmed by Don Daglow, on the QuantumLink, PC-Link and AppleLink services (later unified and renamed AOL), (1989-1991). AOL Founder Steve Case personally supported the project.
Rebel Space, designed by Daglow, Mark Buchignani, David Bunnett and Hudson Piehl, which ran on Prodigy from 1992 to 1994.

Several non-commercial email games played on the Internet and BITNET predate these.

A popular and well known play by eMail game is Atlantis PbeM. Thomas Harlan's alternate history PBEM game, Lords of the Earth has been running continuously for 20 years.

E-Mail Games is a site that offers free wargaming by e-mail.

Play By Email Emporium is a site that offers news, support, opponent locator services, tutorials, and files supporting pbem play utilizing utilities such as Aide De Camp and Cyberboard.

External links

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