Tuesday, July 7, 2009

History of sport


A fresco found at the Minoan site of Knossos, indicating a sport or ritual of "bull leaping", the dark skinned figure is a man and the two light skinned figures are women

The development of sport throughout history teaches us a great deal about social changes, and about the nature of sport itself.

There are many modern discoveries in France, Africa, and Australia of cave art (see, for example, Lascaux) from prehistory which provide evidence of ritual ceremonial behaviour. Some of these sources date from over 30,000 years ago, as established by carbon dating. Although there is scant direct evidence of sport from these sources, it is reasonable to extrapolate that there was some activity at these times resembling sport.

There are artifacts and structures which suggest that Chinese people engaged in activities which meet our definition of sport as early as 4000 BC. Gymnastics appears to have been a popular sport in China's past. Monuments to the Pharaohs indicate that a range of sports were well developed and regulated several thousands of years ago, including swimming and fishing. Other sports included javelin throwing, high jump, and wrestling. Ancient Persian sports such as the traditional Iranian martial art of Zourkhaneh had a close connection to the warfare skills. Among other sports which originate in Persia are polo and jousting.

A wide range of sports were already established at the time of the Ancient Greece. Wrestling, running, boxing, javelin, discus throwing, and chariot racing were prevalent. This suggests that the military culture of Greece was an influence on the development of its sports and vice versa. The Olympic Games were held every four years in Ancient Greece, at a small village in Pelopponisos called Olympia.

Sport has been increasingly organised and regulated from the time of the Ancient Olympics up to the present century. Activities necessary for food and survival became regulated activities done for pleasure or competition on an increasing scale, for example hunting, fishing, horticulture. The Industrial Revolution and mass production brought increased leisure which allowed increases in spectator sports, less elitism in sports, and greater accessibility. These trends continued with the advent of mass media and global communication. Professionalism became prevalent, further adding to the increase in sport's popularity. Not only has professionalism helped increase the popularity of sports, but additionally the need to have fun and take a break from a hectic workday or to relieve unwanted stress, as with any profession.

This guide is licensed under the GNU Free Documentation License. It uses material from the Wikipedia.


Wednesday, July 1, 2009

Board games

A board game is any game played on a board (that is, a premarked surface) with counters or pieces that are moved across the board. Simple board games are often seen as ideal "family entertainment" as they can provide entertainment for all ages. Some board games, such as Chess, Oware, or Go, have intense strategic value and have become lasting classics.

There are many different types and classifications of board games. Some games are simplified simulations of real life. These are popular for they can intermingle make-believe and role playing along with the game. Popular games of this type include Monopoly, which is a rough simulation of the real estate market, Clue (in Canada and the U.S.) or Cluedo (internationally), which is based upon a murder mystery, and Risk which is one of the most well known of thousands of games attempting to simulate warfare and geo-politics.

Other games only loosely, or do not at all, attempt to imitate reality. These include abstract strategy games like chess and checkers, word games, such as Scrabble, and trivia games, such as Trivial Pursuit.

References

Fiske, Willard. Chess in Iceland and in Icelandic Literature—with historical notes on other table-games). Florentine Typographical Society, 1905.
Falkener, Edward. Games Ancient and Oriental, and How To Play Them. Longmans, Green and Co., 1892.
Austin, Roland G. "Greek Board Games." Antiquity 14. September 1940: 257–271
Murray, Harold James Ruthven. A History of Board-Games Other Than Chess. Gardners Books, 1969.
Bell, Robert Charles. The Boardgame Book. London: Bookthrift Company, 1979.
Bell, Robert Charles. Board and Table Games from Many Civilizations. Mineola, New York: Dover Publications, 1980. ISBN 0486238555
Reprint: New York: Exeter Books, 1983.
Sackson, Sid. A Gamut of Games. Arrow Books, 1983. ISBN 0091533406
Reprint: Dover Publications, 1992. ISBN 0-486-27347-4
Schmittberger, R. Wayne. New Rules for Classic Games. John Wiley & Sons, 1992. ISBN 0-471-53621-0
Reprint: Random House Value Publishing, 1994. ISBN 0517129558
Parlett, David. Oxford History of Board Games. Oxford University Press, 1999. ISBN 0192129988

Note that some these works may suffer from cultural bias—especially Murray's work which, despite being the standard reference, tends to assume Western cultural superiority.

Links

General

  • The World of Abstract Games - list of abstract board games with detailed rules
  • BoardGameGeek - BoardGameGeek is a board gaming database, including user reviews and rankings, photos, rules, translations, faqs strategies, and session reports. It contains over 20,000 individual boardgame entries.
  • Games-db - features a board game database
  • The Little Woodshop - A brief history of board games, from past to present
  • Internet Top 100 Games List - The Internet Top 100 Games List compiles overall rankings from player ratings of board games sent in by email.
  • rec.games.board - Usenet newsgroup

Specialist information

Game design

  • The Board Game Designers Forum - a forum for amateur and published board game designers with chats, workshops, competitions, news, game reviews and, of course, forums on design, prototyping, publishing and many other subjects.

Magazines

Gaming organizations

Online play

  • World of Board Games - BrettspielWelt. About 50 board games to play online for free. A big community of active board gamers gather around this site.
  • GamesByEmail.com - correspondence gaming site.
  • Kurnik Online Games - hassle-free online gaming site with lots of board and card games.
  • You Play It - play online many famous board games. Free site without advertising.
  • Citadels - Play Bruno Faidutti's game online, alone versus bots or against human players

This guide is licensed under the GNU Free Documentation License. It uses material from the Wikipedia.



Monday, June 29, 2009

Games in philosophy

Ludwig Wittgenstein

In Philosophical Investigations, philosopher Ludwig Wittgenstein argued that the concept "game" could not be contained by any single definition, but that games must be looked at as a series of definitions that share a "family resemblance" to one another. Games were important to Wittgenstein's later thought; he held that language was itself a game, consisting of tokens governed by rough-and-ready rules that arise by convention and are not strict.

Stanley Fish, looking for a clear example of the sorts of social constructions, cited the balls and strikes of baseball as example. While the strike zone target is governed by the rules of the game, it epitomizes the category of things that exist only because people have agreed to treat them as real. No pitch is a ball or a strike until it has been labelled as such by an appropriate authority, the plate umpire, whose judgment on this matter cannot be challenged within the current game.

Many technical fields are often applied to the study of games, including probability, statistics, economics, ethnomathematics, and game theory.

This guide is licensed under the GNU Free Documentation License. It uses material from the Wikipedia.

Domains/WebSites For Sale

Top domain names and established and promoted web sites for sale

Web site/Domain name

Price

http://0m.ro $500
http://0s.ro $500
http://www.1dollarcasino.com $500
http://1i.ro $500
http://2iter.com $1000
http://www.adjob.info $100
http://www.addigitalmedia.com $4000
http://www.adreviews.net $1000
http://www.agentimobiliare.ro $300
http://www.agenti-imobiliare.ro $300
http://www.alegeriparlamentare.ro $200
http://www.aluzii.ro $2000
http://www.apapotabila.net $1000
http://www.artistcasino.com $400
http://www.audiovideogames.mobi $500
http://www.balkans.eu.com $1000
http://www.bestcasinoplay.com $500
http://www.bestcasinoreview.net $500
http://www.bestdownload.biz $1000
http://betblogger.net $1000
http://www.betonlinecasino.net $1000
http://www.bingo2play4cash.com $1000
http://www.bonuscasino.ro $800
http://www.bucharest-romania.eu $700
http://www.casino-online-blackjack.net $400
http://www.casino-online-poker.net $1000
http://www.casinoonlineads.com $800
http://www.comert.info $300
http://www.companiescontact.com $800
http://www.comunicatii.mobi $1000
http://www.contractbridgegame.com $1000
http://www.craftsart.net $1000
http://www.craps2play.com $500
http://www.danubecasino.com $1000
http://www.datinggirls.net $400
http://www.dictionaries.ro $1000
http://www.domaining.ro $4000
http://www.drobetaturnuseverin.net $4000
http://www.economisti.ro $1500
http://www.eu-onlinecasino.com $800
http://www.eye-tracking.info $1000
http://www.filmsmoviesvideos.com $1000
http://www.fishkb.com $1000
http://www.forumdiscutii.ro $500
http://www.freegames.eu.com $4000
http://www.freejoomla.org $4000
http://www.freephysicsonline.com $1000
http://www.gamblingsitesforsale.com $2000
http://www.gamblingweblog.com $5000
http://www.globalwarming-theend.com $200
http://www.happychristmasday.com $1000
http://www.howtodogs.com $1000
http://www.ideal-city.org $500
http://www.igames4u.com $800
http://www.imobiliareanunturi.com $500
http://www.imobiliaremehedinti.ro $800
http://www.infohealth.info $200
http://www.infoweather.info $200
http://www.ingineri.ro $1000
http://www.insurancenewsreview.com $1000
http://www.internetbroker.ro $1500
http://www.iphone-voip.net $1000
http://www.iranwarnews.com $1000
http://www.jocuriinternet.com $1000
http://www.jokes.eu.com $2500
http://www.lalaia.com $600
http://www.lasonlinevegas.com $1500
http://www.leafcasino.com $500
http://www.lonelyhot.com $1000
http://www.mcasinogames.mobi $1000
http://www.mehedinti.info $1000
http://www.moodle.ro $500
http://www.musicnewsreviews.com $1000
http://www.musicsonglyrics.org $500
http://www.netcasino.cc $1000
http://www.newcartradeshow.com $1000
http://www.newspressrelease.eu $700
http://www.no-gambling.com $4000
http://o0o.ro $1000
http://www.obituaries.ro $1000
http://www.online.gambling.name $2500
http://www.online-casinos.ro $1500
http://www.onlinegambling.ro $2000
http://www.onlinepoker2play.com $800
http://www.onlinepokerblog.eu $1000
http://www.opensocialnetworks.net $1000
http://www.orasulvirtual.net $600
http://www.pariuri.info $1000
http://www.parlamentari.ro $2000
http://www.payandask.com $300
http://www.phonebestcasino.com $500
http://www.poetry.ro $1200
http://www.pokerfree.ro $800
http://www.pokergame2play.com $500
http://www.pokerparty.ro $1500
http://www.protectia-mediului.ro $1200
http://www.publicitate.ws $1000
http://www.radioromania.org $400
http://www.realestateagencies.ro $800
http://www.remat.ro $1200
http://www.rent-sell-buy.net $300
http://www.ro-stiri.ro $1000
http://www.romanian.eu.com $2000
http://www.romaniarealtors.com $300
http://rssblogs.org $1000
http://www.scriptsnews.com $4000
http://www.setthings.com $2000
http://www.sexy-cells.com $1000
http://www.sitweb.ro $3000
http://www.slotsonlinegames.com $1500
http://www.sportbetting.ro $1000
http://www.sportbooking.eu $1000
http://www.teleactivities.com $2000
http://www.teleactivities.net $4000
http://www.teleactivities.org $1500
http://www.telefoane-mobile.mobi $1000
http://www.thebestcasino.eu $500
http://www.thecatpet.com $1000
http://www.theredvegas.com $500
http://www.timepain.com $300
http://www.tiptophot.com $2000
http://www.topbettings.com $2000
http://www.topcasinoreview.net $1500
http://www.topwsites.com $700
http://www.trybuyshop.com $600
http://twitter.ro $1000
http://twitterblogs.com $1000
http://und.ro $1000
http://www.us-crisis.com $500
http://www.vanzari-cumparari.com $700
http://www.videos4download.com $200
http://www.webgamescasino.com $2000
http://www.webmasterforum.ro $800
http://www.ws2buy.com $2000
http://www.wwwbox.net $1500
http://wwwdesigndev $800
http://wwwimobiliare.ro $500

CONTACT:
Nicolae Setcu
E-mail
Tel.: 0745-526896

Sunday, June 28, 2009

Types of cheats



User Settings

Typically a player can change settings within a game to make it suit their play style and system. These alterations are generally not cheating, except in extreme circumstances. Changing the keyboard layout to make it easier to use is for example usually accepted. But issues such as changing in-game player models and textures, or modifying the brightness or gamma in order to make it easier to see in dark areas are sometimes borderline cheating.

Exploits

Usually included in this concept of cheating is the use of existing bugs or gameplay aspects unintended by the developers known as exploits. Gamers are divided as to whether all exploitation is cheating, though most consider exploits as cheats if they are particularly unfair. It is also difficult to classify some activities as exploits, because sometimes unintended features in games can make them much more fun to play, like bunny hopping in Quake. However, most exploits are unbalancing to a multiplayer game, and are called cheats because they are based on mistakes by the developers. For example, Duping ruins a synthetic economy and is rarely intended, and therefore is usually called a cheat.

External Software

The most unbalancing cheats usually come from external software. Either the program that runs the game is modified to allow the player to cheat, or other software is run which produces the same results. Wallhacks, aimbots, and other cheats fall into this category.

Cheesing

Cheesing (occasionally referred to as "cheap") is not cheating per se; it refers to players in online multiplayer football games such as Madden and NCAA making playcalls that wouldn't be made in real life, such as going for it on 4th down on their own 20. While doing this is within the rules unless players have formed a league and made an agreement not to cheese, it is generally frowned upon.

This guide is licensed under the GNU Free Documentation License. It uses material from the Wikipedia.



Thursday, June 25, 2009

Representation of games

The games studied by game theory are well-defined mathematical objects. A game consists of a set of players, a set of moves (or strategies) available to those players, and a specification of payoffs for each combination of strategies. There are two ways of representing games that are common in the literature.

Normal form

A normal form game
Player 2 chooses left Player 2 chooses right
Player 1 chooses top 4, 3 -1, -1
Player 1 chooses bottom 0, 0 3, 4

The normal (or strategic form) game is a matrix which shows the players, strategies, and payoffs (see the example to the right). Here there are two players; one chooses the row and the other chooses the column. Each player has two strategies, which are specified by the number of rows and the number of columns. The payoffs are provided in the interior. The first number is the payoff received by the row player (Player 1 in our example); the second is the payoff for the column player (Player 2 in our example). Suppose that Player 1 plays top and that Player 2 plays left. Then Player 1 gets 4, and Player 2 gets 3.

When a game is presented in normal form, it is presumed that each player acts simultaneously or, at least, without knowing the actions of the other. If players have some information about the choices of other players, the game is usually presented in extensive form.

Extensive form

An extensive form game

Extensive form games attempt to capture games with some important order. Games here are presented as trees (as pictured to the left). Here each vertex (or node) represents a point of choice for a player. The player is specified by a number listed by the vertex. The lines out of the vertex represent a possible action for that player. The payoffs are specified at the bottom of the tree.

In the game pictured here, there are two players. Player 1 moves first and chooses either F or U. Player 2 sees Player 1's move and then chooses A or R. Suppose that Player 1 chooses U and then Player 2 chooses A, then Player 1 gets 8 and Player 2 gets 2.

Extensive form games can also capture simultaneous-move games as well. Either a dotted line or circle is drawn around two different vertices to represent them as being part of the same information set (i.e., the players do not know at which point they are).

This guide is licensed under the GNU Free Documentation License. It uses material from the Wikipedia.

Wednesday, June 24, 2009

Alternate reality games



An alternate reality game is a cross media game that deliberately blurs the line between the in-game and out-of-game experiences, often being used as a marketing tool for a product or service. While games may primarily be centered around online resources, often events that happen inside the game reality will "reach out" into the players' lives in order to bring them together. Elements of the plotline may be provided to the players in almost any form, some of those used have been:

  • e-mail
  • websites, both those obviously connected with the game and those innocent looking - often where the bulk of the game lies, these sites provide puzzles in many forms, e.g. cryptography
  • phone calls to a player's home, cell or work phone
  • land mail
  • newspaper articles or classifieds
  • chat/Instant messaging and so on - the games have been known to initiate conversation
  • IRC channels
  • real world artifacts related to the game in play
  • real world events utilizing actors who interact with the players who attend

These games always have a specific goal of not only involving the player with the story and/or fictional characters but of connecting them to each other. Many game puzzles can be solved only by the collective and collaborative efforts of multiple players.

Alternate reality games are usually earmarked by a large game-reality in the form of multiple websites, all of which take themselves as being totally real. In fact, sometimes it is difficult to tell if a website is fictional or not. These websites form the foundation of the game's universe, and are usually the primary storytelling vehicle, although the various media listed above will be used as well, creating a situation where the game's alternate reality and the real world collide.

Important to alternate reality games is the concept of "this is not a game." To be most effective, these games don't advertise themselves as such, and never really admit to being a game at all. The mystery of what's going on and who is behind it all is a major factor, as is the general thrill of discovery (one website leads to another, and another, etc.) for the players.

Admittedly, an alternate reality game is a difficult thing to define concisely. For further explanation:

Main resources

  • Alternate Reality Gaming Network - the hub of a network of sites dedicated to Alternate Reality Gaming. News, reviews, commentary and resources, plus an opt-in mailing list to be notified of new games as they are discovered.
  • unforums - the genre's largest message boards dedicated to ARGs (since September 2002). Parent site: unfiction.com.
  • cloudmakers.org - the group founded to play/solve the first Alternate Reality Game, "The Beast" (promotion for AI: Artificial Intelligence).
  • deaddrop.us - dedicated to alternate reality gaming with a heavy focus on PuppetMastering and behind the scenes content.
  • Immersion Unlimited - community of players who build and play games, similar, albeit much smaller in volume than unforums.

Other relevant sites

  • Avant Game - A compilation of articles about alternate reality and pervasive gaming, and project notes, from Jane McGonigal, ARG PH.D. and I Love Bees puppetmaster
  • Dave Szulborski - - homepage of Dave Szulborski, the creator of five ARGs and the author of This Is Not A Game: A Guide to Alternate Reality Gaming, a resource book about ARGs.
  • The Dionaea House - Horror Alternate Reality Game used to promote a movie screenplay.
  • Immersive Gaming - - home of This Is Not A Game: A Guide to Alternate Reality Gaming by Dave Szulborski, a book covering the Theory, History, and Making of an ARG.
  • Ong's Hat - TINAG credits the Ong's Hat story as possibly being the first ARG.
  • 4orty 2wo entertainment - the company responsible for The Beast and Haunted Apiary
  • Mr Gamer - Mr Gamer organises several ARGs each month
  • Sean Stewart - SciFi/Fantasy writer who was also the lead writer for The Beast and I Love Bees
  • Xenophile Media - Developers of the Regenesis Extended Reality Game (tied with the TV series ReGenesis)
  • Acheron Project Team - Many on this team have gone on to PM numerous other commercial and grassroots projects.
  • Mind Candy - The Team/Company behind Perplex City.
  • Missing: Since January - A PC-based game that uses several websites as well as the player's email address to further the storyline.

This guide is licensed under the GNU Free Documentation License. It uses material from the Wikipedia.